• Bio

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    AC==Accept 程序通过。

    CE==Compile Error 编译错误。

    PC==Partially Correct 部分正确。

    WA==Wrong Answer 答案错误。

    RE==Runtime Error 运行时错误。

    TLE==Time Limit Exceeded 超出时间限制。

    MLE==Memory Limit Exceeded 超出内存限制。

    OLE==Output Limit Exceeded 输出超过限制。

    UKE==Unknown Error 出现未知错误。

    • Waiting 评测:评测请求正在等待被评测机抓取
    • Fetched 评测:评测请求已被评测机抓取,正在准备开始评测
    • Compiling 评测:正在编译中
    • Judging 评测:编译成功,正在评测中
    • Accepted 通过:程序输出完全正确
    • Wrong Answer 不通过:程序输出与标准答案不一致(不包括行末空格以及文件末空行)
    • Time Limit Exceeded 不通过:程序运行时间超过了题目限制
    • Memory Limit Exceeded 不通过:程序运行内存空间超过了题目限制
    • Runtime Error 不通过:程序运行时错误(如数组越界、被零除、运算溢出、栈溢出、无效指针等)
    • Compile Error 不通过:编译失败
    • System Error 错误:系统错误(如果您遇到此问题,请及时在讨论区进行反馈)
    • Canceled 其他:评测被取消
    • Unknown Error 其他:未知错误
    • Ignored 其他:被忽略

    #include <iostream> #include <conio.h> #include <windows.h>

    using namespace std;

    bool gameOver; const int width = 20; const int height = 20; int x, y, fruitX, fruitY, score; int tailX[100], tailY[100]; int nTail; enum eDirection { STOP = 0, LEFT, RIGHT, UP, DOWN }; eDirection dir;

    void Setup() { gameOver = false; dir = STOP; x = width / 2; y = height / 2; fruitX = rand() % width; fruitY = rand() % height; score = 0; }

    void Draw() { system("cls"); // 清屏 for (int i = 0; i < width + 2; i++) cout << "#"; cout << endl;

    for (int i = 0; i < height; i++) {
    	for (int j = 0; j < width; j++) {
    		if (j == 0) cout << "#";
    		if (i == y && j == x) cout << "O";
    		else if (i == fruitY && j == fruitX) cout << "F";
    		else {
    			bool print = false;
    			for (int k = 0; k < nTail; k++) {
    				if (tailX[k] == j && tailY[k] == i) {
    					cout << "o";
    					print = true;
    				}
    			}
    			if (!print) cout << " ";
    		}
    
    		if (j == width - 1)
    			cout << "#";
    	}
    	cout << endl;
    }
    
    for (int i = 0; i < width + 2; i++) cout << "#";
    cout << endl;
    cout << "Score:" << score << endl;
    

    }

    void Input() { if (_kbhit()) { switch (_getch()) { case 'a': dir = LEFT; break; case 'd': dir = RIGHT; break; case 'w': dir = UP; break; case 's': dir = DOWN; break; case 'x': gameOver = true; break; } } }

    void Logic() { int prevX = tailX[0]; int prevY = tailY[0]; int prev2X, prev2Y; tailX[0] = x; tailY[0] = y; for (int i = 1; i < nTail; i++) { prev2X = tailX[i]; prev2Y = tailY[i]; tailX[i] = prevX; tailY[i] = prevY; prevX = prev2X; prevY = prev2Y; } switch (dir) { case LEFT: x--; break; case RIGHT: x++; break; case UP: y--; break; case DOWN: y++; break; default: break; } if (x >= width) x = 0; else if (x < 0) x = width - 1; if (y >= height) y = 0; else if (y < 0) y = height - 1;

    for (int i = 0; i < nTail; i++) if (tailX[i] == x && tailY[i] == y) gameOver = true;
    
    if (x == fruitX && y == fruitY) {
    	score += 10;
    	fruitX = rand() % width;
    	fruitY = rand() % height;
    	nTail++;
    }
    

    }

    int main() { Setup(); while (!gameOver) { Draw(); Input(); Logic(); Sleep(100); //131130170921// 控制游戏速度 } return 0; }

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